![]() ![]() I have all the Idle animations ready for each direction in the animations editor. But if this event was disabled then the walking animations would play when hes not moving at all (since they're looped). I have a feeling this is causing the complication. In addition I've INVERTED the event '8 direction is moving' with the player action being 'set animation' to my default idle, meaning when the player stops moving the same Idle_SE animation plays, regardless of which direction he was moving. My animations are working when the player is moving in any direction (diagonally as well) but I want him to be facing the direction he was walking in before he stops, using one of my Idle animations. Default controls are off so the keys 'W A S D' are in use. I'm moving my player character using the pin and 8 direction behaviour method.
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